Romans have two Artillery Ships they can utilize, which are: Now, investment in these ships can be expensive if done on a regular basis.
They are hard to hit in general, and arrows and normal melee won’t do them much harm due to their tough skin. Use the ships for collateral damage rather than specific targets they don’t have much accuracy but can destroy enemy units quickly.
Remember, melee infantries work best when used in combination, and their disciplined warfare is easily tweakable with formations and ‘patterned’ setups. No, I don’t mean a ship that wields a sword in one hand and a shield in another. Now, you shouldn’t expect the Cavalry to be the main body of your army, but instead consider them as highly specialized mobile forces that move in-and-out of dense places, destroying everything in their way, and then quickly disappearing. Now, most of us will argue that it’s quite pointless to be picky with your ships when assaulting land, but it may not be entirely true. This is my standard composition: 1 General Cavalry Unit 2 Praetorian Cavalry Units 10 Armored Legionary Cohorts 1 Eagle Legion (1st Cohort)-With the last 5 slots, I usually fill them with: 2 Polybolos 2 Heavy Onagers 1 Heavy Ballistae-Non mihi, non tibi, sed nobis. By using this site you consent to this use in our, (TWR2_faction)&oldid=22950. Well, you would definitely want that in a defensive setup, and in my opinion it’s much better to have Fixed Artillery deployed and then forgotten about instead of constantly having to worry about ‘where should I put it next?’. But, when you have more than one in your fleet, they can combine to pick out single targets very well. The General can raise the morale of your entire army with Encourage, which is a great boost to some of the unit types in the game, and in general very good to prevent scared Roman soldiers running away. They feel disdain for outsiders, civilised cultures and other barbarians alike, and must contend with considerable resistance from those whom they conquer. When it comes to sea battles, the choice becomes much more important. The Roman army gets its charm from a powerful … For more help on Rome 2, read our Sparta Units, Iceni Units and Suebi Units Guide. Haider is a freelance contributor, who loves video games, playing guitar, and aviation. ‘But we already did that’, you say? Yeah, all that needs to be done by them foes is to board your ship and screw up those catapults, and that’s the end of your investment in these. (Don’t know what I’m talking about? Post Comment. But any clever person would know that a missile cavalry is doomed when it comes in melee range. The Suebi are an indomitable Germanic culture dwelling to the north east of Gaul. This general will hunt down the last remnants of the Etruscans before later embarking for Corsica. If you have different army compositions based upon different tech, that's fine too. You would actually need larger ships to carry a large passenger of crew, not to mention it also affects the crew-type you can carry and the durability of the ship. You want to play war eh? Are they worth the investment? User Info: Nythain. The missile infantry is nearly as important as the melee infantry, and will almost always be your main source of initiation due to their range. This site is not associated with and/or endorsed by the SEGA or Creative Assembly. Yes, unforgiving dogs that are specifically trained to chew on enemy bones.
This trait makes them fantastic for ambushes and flanking, and they can utilize various terrains like hills and forests perfectly for such dirty warfare. Suebi start the game in the very center of Germania, surrounded by other smaller tribes. Given such ostentatious displays, standing out in battle is important. So you want some artillery on your field eh? 0. Apart from that, there really is no strategic important of the Command unit. Yeah, it kind of is, which is why you have to be ultra-careful while you move these things around.